Dice and Demonstrations: Winning!
It’s time to talk about success, and what it means. This is one where GMs and Sales Engineers are working towards a very similar goal: Not “beating” your audience, but working together with them so that both sides get what they want.
Running a game means that, above everything else, I want to tell a story that moves forward, typically with a group of players who want to be the heroes in that same story. That means that I’m not in opposition to their goals, ideally, but it’s my job to point out the struggles along that path, and guide them through those struggles.
The difference, of course, is that my job as an SE involves showing, telling, and even selling the solutions that I have available. It’s tremendously helpful, but narratively less satisfying than those moments where a player finds an avenue that I hadn’t considered, instead! In fact, in my most recent session, I had this: A moment in which a player came up with a solution so innovative, so unexpected, that I needed to call for a brief break, letting my players grab some refreshments, while I worked out how to incorporate their idea into a new solution. This wasn’t something to be punished, or held back, but instead, I sought to elaborate on it, to fit things together in a way that made sense and satisfied everyone.
The way that this works, however? It’s all about attitude. I don’t go into a session assuming defeat. I don’t prepare myself under the assumption that I’m going to be outsmarted, and I don’t hand those players a victory just because they want to win. Just like on a pitch, on any demonstration, in every meeting, I enter the room with singular belief: I can walk out of here with a win. It doesn’t matter if I’m up against an incumbent solution, if the deck is stacked against me. If I’m in the room, someone got me in there. Someone thought I was worth your time. Someone convinced you to hear me out. Maybe it was me, maybe it was my rep, maybe it was my customers’ trusted technical advisors.
It doesn’t matter who, it matters that you have an audience, and the last thing I’ve ever wanted to do is take that audience and assume that I was wasting their time. Time is valuable! It’s money, it’s an opportunity to get something else done, and that’s just as important for a hobby as it is for the workplace. Who wants to waste time doing something they don’t like? At the end of the day, it’s my responsibility to entertain and educate, and that means that I have to go in, every time, with the confidence that I know what I’m doing, and that I can guide my audience into a satisfying outcome.
The alternative is to come in assuming the worst, to grovel for attention, and to carry an air of defeated desperation that doesn’t come off well in front of your audience. Even if they consider themselves the most important person in the room— and they are, they’re your audience!— they’re not there to watch you beg for scraps. They’re not there to demand your fealty, and if they are? Then you have to start to ask yourself why you’re at that table. In order to win, you need to find an audience who’s just as invested in winning, or you need to get them there. Sometimes, you won’t get there. There are some people you can’t reach, some opportunities you can’t navigate, some players who didn’t pay attention to the game as described and would rather do something else, and that’s fine! Everyone has different preferences, perspectives, and priorities, and sometimes you’re just going to need to take a step back and either point them to an alternative solution… or regroup and look for a different path to victory.
But above all else, you’ve got to be flexible, understanding, and aware that just because you saw a specific path to your win, be it the players beating the Big Bad, or claiming that Technical Win, it doesn’t mean that it’s the path you’re going to follow.